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Unity-MobileGameDevelopment-GameState

种子大小:957.73 MB

收录时间:2012-02-04

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文件列表:18File

  1. project_files.zip221.18 MB
  2. 13. Coding a GameOver function to load another level.flv68.55 MB
  3. 14. Creating a reset function to start at round one.flv66.13 MB
  4. 15. Moving the player to a random location.flv61.8 MB
  5. 11. Coding our EnemyKilled function with data checking.flv57.53 MB
  6. 16. Randomly placing the player in the level based on waypoints.flv52.24 MB
  7. 12. Creating a function to save all of our stats after a round.flv50.15 MB
  8. 10. Listening for pausing and adding pause functionality.flv47.89 MB
  9. 09. Using Yield to pause our script execution for a second.flv46.17 MB
  10. 17. Cleaning up the WonRound and adding a random spawn toggle.flv44.49 MB
  11. 05. Using Get functions to let other scripts access our variable....flv44.26 MB
  12. 08. Beginning the Won Round function.flv43.14 MB
  13. 06. Connecting our Render Overlay script component.flv39.18 MB
  14. 03. Consulting our game design document to begin our script.flv33.76 MB
  15. 04. Coding our Timer and counting down in the Update function.flv33.2 MB
  16. 07. Adding Update logic to turn the overlay on and off.flv24.49 MB
  17. 02. Examining our start scene and the scripts that are included.flv15.85 MB
  18. 01. Introduction and project overview.flv7.73 MB
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